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authorhistoricalsource <historicalsoftware@textfiles.com>2019-04-14 00:38:42 -0400
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Final Revision
-rw-r--r--hints.ph524
-rw-r--r--plundered.zil42
-rw-r--r--r1.chart210
-rw-r--r--r1.serial1
-rw-r--r--r1.str116
-rw-r--r--ship.zil4
6 files changed, 896 insertions, 1 deletions
diff --git a/hints.ph b/hints.ph
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+THE SHIP
+
+Good Gracious! What is this extremely improper scene at the very beginning?
+A) You are asleep, dreaming this when the pirates attack.
+B) It's a preview of things to come.
+C) It's a sample of the writing style of PLUNDERED HEARTS.
+D) Romance novels always have teasers of this sort.
+
+
+Pirates are attacking Lafond Deux! What can I do?
+ You don't need to do anything, actually, though you may like to whack
+ an occasional pirate over the head with something. Heroines always get
+ rescued from ticklish situations like this one. Well, almost always.
+
+
+I'm stuck in the Captain's Quarters! How can I escape?
+A) There are two ways to escape, actually. One to the fore and one abaft.
+B) Have you looked behind the curtain?
+C) The cupboard isn't quite blocking the doorway.
+D) To go to the fore, type WALK FORWARD. If Captain Jamison is there, he
+ won't let you go, of course.
+E) To go aft, see the next question ("How do I get on deck?").
+
+
+How do I get on deck?
+A) The hatch is closed tight and the door is barred, so you'll have to
+ find some other way.
+B) You need to climb the rope ladder that appears when Jamison leaves
+ the ship.
+C) The window won't open, but there's another way to "open" it.
+D) THROW THE COFFER AT THE WINDOW.
+E) Having broken the window, you can't reach the ladder without getting
+ on the ledge first.
+F) All you need do is grab the ladder. Then you'll have to climb it
+ quickly. You can't hang onto slimy hemp forever.
+G) With practice, climbing this ladder becomes much easier. In fact, after
+ you've done it once, a simple CLIMB UP and CLIMB DOWN will suffice.
+
+
+I can't climb the ladder! My skirts get in the way!
+ Climb on to the ledge again, remove your dress and start the
+ process over. This is no time for modesty.
+
+
+Immodest I must be to get on deck, but I cannot, so undressed, preserve
+my virtue from Jamison's lusty crew. How may I move around?
+A) Is there some way to disguise your gender?
+B) Have you thoroughly examined the sleeping cupboard in the Landing?
+C) Opened it? Climbed into it? Examined the pile of clothes in it?
+D) If you wear the shirt and breeches as a disguise, the pirates won't
+ bother you.
+
+
+How can I prevent the ship from blowing up?
+A) You need to get on deck first.
+B) Did you notice, in the hold, the fuse burning towards the kegs of
+ gunpowder, behind the fence?
+C) Since you can't get through the fence yourself, you have to discover
+ some way of putting the fuse out from a distance.
+D) The gap above the fence will help.
+E) You can throw things over the fence on to the burning end of the fuse.
+F) They just slide off, you say, leaving the fuse undoused? What best
+ fights fire?
+G) Water! But since you can't move the water barrel from the
+ deck, you'll have to rip off some other solution.
+H) Getting ragged thinking about this?
+I) RIP THE FROCK to make a rag. Then SOAK THE RAG IN THE WATER.
+J) Finally, THROW THE WET RAG AT THE FUSE.
+
+
+How can I stop the Helena Louise from dashing on the rocks?
+A) You need to get on deck first.
+B) You may have overheard Crulley committing some mischief on the deck
+ above the crew's quarters. That's the forecastle.
+C) Have you gone north from the forecastle to the bowsprit?
+D) One of the two anchor lines has been cut. The ship is drifting on the
+ tide.
+E) You'll have to lower another anchor. Know what a winch is for?
+F) Examine the lever on the winch.
+G) To open the teeth on the winch, in order to release the main anchor,
+ RAISE THE LEVER.
+
+
+How can I rescue my father, trapped as I am aboard the Helena Louise?
+A) To escape the ship, you need to get on deck first.
+B) Have you examined the pyramid of casks on the quarterdeck?
+C) One of the casks is open-ended.
+D) If you enter the cask, you will notice ...
+E) A fraying rope. Maybe if you just helped it along a little.
+F) There's a dagger in the Galley.
+G) ENTER THE CASK. CUT THE ROPE WITH THE DAGGER.
+
+
+I escape the ship but drift out to sea. How can I get ashore?
+A) The tide is going out. Wait for the tide to change.
+B) While you're waiting for the tide to change, you might want to stop
+ the Helena Louisa from dashing against the reefs.
+
+
+Of what use is the skiff?
+A) You never HAVE to use it, it is just there in case you want to go
+ back to the Helena Louise.
+B) To get items you forgot to bring along.
+C) To go back to save the ship from exploding.
+
+
+THE MANSION
+
+
+How can I get into the mansion?
+A) There are five routes into the house, two from the western side and
+ one from every other direction.
+B) The easterly entrance is approached from the Folly. See the question
+ about the slat in the folly for more information.
+ ("There is a loose slat at the back of the folly. Is it important?")
+C) One of the western entrances is from the Trade Entrance, into the
+ kitchen. See the next question for more information.
+ ("Who is this woman who keeps throwing me out of the kitchen?")
+D) Another is from the Clearing northeast of the Forest. You know, the
+ place with the climbing vines.
+E) When you climb the vine in the clearing, you'll find your way into an
+ upstairs room.
+F) The northerly entrance is south from the Main Entrance. You'll need
+ to have gotten something from inside the house (entering by another
+ route) before you can successfully enter here, however.
+G) The final entrance is through the doors between the veranda and the
+ ballroom. You'll have to unlock and open them from inside the
+ ballroom first, however.
+
+
+Who is this woman who keeps throwing me out of the kitchen? How can
+I make her stop?
+A) Her name is Lucy, and she is a friend of your father's. You'll
+ probably want to talk to her.
+B) Lucy hasn't time to chat with beggars (your dress is looking
+ pretty bedraggled without its hoops), or with fine ladies.
+ Your boyish disguise could encourage her to chat.
+C) Enter the kitchen wearing the shirt and breeches.
+D) Remember to take the garter when Lucy offers it to you. It might be
+ useful.
+
+
+There is a loose slat at the back of the folly. Is it important?
+A) If you MOVE THE SLAT, a hole will be formed.
+B) If you GO THROUGH THE HOLE, you'll find a back entrance into the
+ mansion.
+
+
+
+THE BALL
+
+
+I haven't been to a ball in so long! How can I get in?
+A) Since the veranda doors are locked, you'll have to enter past the
+ butler in the foyer.
+B) Of course, if you don't look like a guest, the butler won't even let
+ you in the house. You'll have to dress properly.
+C) Enter the foyer wearing a ball gown.
+D) You'll also need an invitation to give to the butler.
+
+
+I don't have an invitation to the ball!
+A) If you haven't found an invitation, you obviously did not examine the
+ coffer thoroughly before losing it to the sea. (Don't worry. It isn't
+ necessary to win the game.)
+B) If you found the invitation, but left it aboard the Helena Louise,
+ you could climb into the skiff and row out to the ship, get
+ the invitation and then row back. This would work; but...
+C) The butler will take other compensation for your loss of the invitation.
+D) BRIBE THE BUTLER WITH THE BANKNOTE. No thug is above a little bribery.
+
+
+I'm Cinderella, with nothing to wear to the ball! Where's my fairy
+godmother?
+A) This is not a fairy tale! This is real life! (Well, as close to
+ it as romance and interactive fiction ever come.)
+B) Have you found the clearing yet?
+C) The clearing is northeast of the Forest. There are climbing vines there.
+D) If you climb up the vines, you can crawl into the second floor
+ window. That which you seek is in that bedroom.
+
+
+Lafond is threatening to kill my father unless I dance with him. What
+shall I do?
+A) Dance with Lafond.
+B) Unless you've already rescued your father, in which case you may try to
+ refuse him.
+C) But Lafond is not a man to toy with.
+
+
+
+RESCUING PAPA
+
+
+Jamison can't find Papa anywhere, nor can I. Where else should I look?
+A) Jamison has a theory about where a dungeon might be. Dance with him
+ to find out.
+B) The library is in the east wing of the house. Is there anything
+ suspicious in the library?
+C) Jean Lafond is depicted in the portrait in the library in exactly the
+ same pose as he is on the banknote. Examine the banknote that came in
+ your game package for clues.
+D) Notice what Lafond is carrying.
+E) Notice what Lafond is wearing.
+F) Notice what Lafond is doing. This must be done last. Voila!
+G) Once you have done this you may simply CLOSE and OPEN THE PORTRAIT.
+
+
+Lafond said he'd send for me when he was ready. I've been waiting around
+for hours and nothing has happened. What's taking so long?
+ Lafond is a busy man, with many things to take care of before he can
+ relax. You should fill the extra time he's allowing you with the
+ discovery and rescue of your father.
+
+
+What do I do to get by the crocodile?
+A) The object is to render the beast incapable of biting you.
+B) There are two ways, actually.
+C) One way involves the garter. Go to clue H for that solution.
+D) Another way involves the laudanum you found in the Crew's Quarters.
+E) You'll have to feed the crocodile something that has been doped with
+ laudanum. Food would be best.
+F) There's something edible (to crocodiles) in the bottom of the cask
+ in which you floated to shore.
+G) SQUEEZE THE LAUDANUM ON THE PORK. FEED THE PORK TO THE CROCODILE.
+H) The first clue for the alternate solution requires a brief foray into
+ zoology: Crocodiles, while able to snap a log in two with their jaws,
+ have weak muscles for opening those very same jaws. Thus, a strong
+ man is capable of holding their jaws shut with his bare hands.
+I) Since you are neither a strong man nor able to sit around holding
+ closed the monster's mouth, you have to find something else able to
+ hold it shut for you.
+J) The garter is a likely candidate.
+K) Throw something at the reptile to get it to snap shut its jaws,
+ then PUT THE GARTER ON THE CROCODILE.
+
+
+Here's a locked cell and I have no key.
+A) Have you thoroughly searched the whole dungeon area?
+B) Have you been in the Guard's Cell?
+C) The key is on the cot in the Guard's Cell.
+
+
+Robert's fallen into the quicksand! How can I save him?
+A) Look around for a large branch.
+B) Get the fallen branch in the forest.
+C) Drop the branch into the quicksand for Robert to grab hold of...
+D) But this probably won't work since there's no branch, no quicksand
+ and no Robert in this game.
+
+
+LAFOND'S BEDROOM
+
+
+Where's Lafond's room?
+A) It is through the door in the north wall of the upstairs east hallway.
+B) It is also the only room on the second story with a window facing seaward.
+
+
+How can I escape Lafond's clutches! I'm in his room, helpless and terrified.
+A) DRINK THE WINE whenever Lafond tells you to.
+B) Make sure there's nothing in the wine you drink, however.
+C) Ever hear the ditty,
+ "The pellet of the poison's in the chalice from the palace,
+ The vessel with the pestle has the brew that is true" ?
+D) POUR WINE INTO THE GREEN GOBLET. Then put something else into it.
+E) SQUEEZE LAUDANUM INTO THE GREEN GOBLET. When Lafond is busy
+ on the other side of the room, obviously.
+F) But Lafond knows you're doing something! So double-cross the devious dog!
+G) Lafond realizes that you've tampered with at least one of the
+ glasses, so he pretends to have forgotten which is his.
+ If you type YES to his question (If the green goblet is his?) then
+ he'll assume you poisoned that glass, since you want him to drink from
+ it. If you type NO, then he'll assume you drugged the other (blue glass).
+ Then, being the cruel tyrant he is, he'll force you to drink from
+ whichever glass you indicate is his.
+ Of course, if you lie...
+H) When Lafond asks if the green goblet is his, type NO if you have put
+ the laudanum in it. (If you've drugged the blue goblet, type YES.)
+ Then, when he forces you to drink the wine he took, YOU imbibe
+ "the brew that is true." This leaves the poisoned wine for ...
+I) The butler, not Lafond, unfortunately. So, it doesn't quite work the
+ way you planned; at least the butler is taken care of.
+
+
+The butler is napping in the hall, but I can't stop Lafond from pawing me!
+A) This is a spicy puzzle.
+B) Have you thoroughly examined the chicken and spices?
+C) The spices are dry. Have you tasted or smelled them?
+D) They are HOT!
+E) TAKE THE PEPPER THEN BLOW THE PEPPER AT LAFOND.
+
+
+I've gotten rid of Lafond, but the butler won't let me leave the room!
+A) SQUEEZE THE LAUDANUM into one of the goblets, then POUR THE WINE into
+ that goblet.
+B) WALK SOUTH. The butler will think you're trying to escape, and follow
+ you back into the room.
+C) GIVE THE (drugged) GOBLET TO THE BUTLER. No thug is above a little
+ wine.
+D) WAIT. WAIT. WAIT. It takes a little while for the drug to take effect.
+E) Don't waste any time, however. Lafond will be back soon!
+
+
+I've made it out of Lafond's room, but he catches me afterwards!
+A) In such situations, one should get some outside help.
+B) Cookie and the crew aboard Jamison's ship might provide some assistance.
+C) Signal the ship from an eastward-looking window.
+D) Wave the mirror in the moonbeam shining through the window of Lafond's
+ room. The pirates will respond.
+E) If you've lost the mirror, you can use the silver tray.
+
+
+RESCUING NICHOLAS
+(If you haven't been in Lafond's room, don't develop these.)
+
+
+Oh no! I can't get past this crocodile again!
+A) In such situations, one should get some outside help.
+B) Cookie and the crew aboard Jamison's ship might provide some assistance.
+C) Signal the ship from an eastward-looking window.
+D) Wave the mirror in the moonbeam shining in the window of Lafond's
+ room. The pirates will respond.
+E) If you've lost the mirror, you can use the silver tray.
+F) If you lead Cookie to the crocodile, he'll take care of the beast for
+ you.
+
+
+Cookie is asking me if I know where Jamison is. What do I say?
+A) If you think about it, you might have a good guess to where he is.
+B) Lafond told his lackeys where to take Jamison.
+C) You've been there before.
+D) Jamison is in the Dungeon.
+E) Type YES and lead Cookie to the Dungeon.
+
+
+I've found Jamison, but Crulley won't let me near him!
+A) You're going to have to take some action here.
+B) Jamison's rapier might help you out.
+C) ATTACK CRULLEY WITH THE RAPIER.
+D) That time, in surprise, he stepped toward the trapdoor. Maybe one
+ more...?
+E) ATTACK CRULLEY WITH THE RAPIER (again). He'll fall down the well.
+F) But don't dawdle. He'll be back.
+
+
+Now I can't free Nicholas!
+A) There's no key for the manacles. Or if there is, it's down the well.
+ You'll have to find some other way to unlock the manacles.
+B) Of course, a fine lady may never have picked a lock before, but now
+ is the time to learn.
+C) Nicholas might help if you wake him up.
+D) Using the pin of the back of the brooch that Nicholas gave you,
+ pick the locks on the manacles.
+E) UNLOCK THE MANACLES WITH THE BROOCH.
+
+
+Now I can't wake Nicholas!
+A) A lady always carries something to prevent her swooning.
+B) REVIVE NICHOLAS WITH THE SMELLING SALTS.
+
+
+Men! I woke and freed Nicholas, but he kissed me and ran off! Where'd he go?
+ Off to avenge your honour and his brother's life, just as he told you.
+You'd better get after him, though. He's in no shape to duel Lafond.
+
+
+
+THE ENDGAME
+
+
+They're duelling in the ballroom! How can I stop them?!
+A) First of all, get to someplace where you can see the duel.
+B) Now that you're in the Gallery, do you see anyway to transport
+ yourself down to the dance floor?
+C) The rope! This is a pirate story! What do pirates ALWAYS do?!
+ (Besides rape, pillage and plunder.)
+D) Apes do it, monkeys do it, even Tarzan of the Jungle does it. You do
+ it, you ...
+E) SWING ON THE ROPE. Untie the rope first.
+
+
+Alack, alas! Lafond has killed Nicholas! Where shall I turn?
+What can I do? What shall become of me?
+ Some awfully unpleasant things are going to happen to you unless you
+RESTORE to an earlier point in the game. And this time, rescue Nicholas
+Jamison!
+
+
+They're duelling on the beach! How can I stop them?!
+A) Men will play their little wars. In this case, you can do nothing to
+ stop them.
+B) However, you can stop a cold-blooded murder from happening just
+ after. Keep an eye on Crulley.
+
+
+Crulley's about to kill Nicholas! What can I do?
+A) There's no time to get to Crulley, and yelling to Nicholas will only
+ bring disastrous results. There are at least three long distance remedies.
+B) One obvious remedy involves the pistol dropped by Lafond in his jump.
+ Another method is explained starting with clue E. The third way out
+ is detailed in clue H.
+C) LOAD THE GUN WITH THE GUNPOWDER. (You will have found the gunpowder in the
+ Guard's Bunkroom.)
+D) Then you may either FIRE GUN or SHOOT CRULLEY. (See the explanation of
+ the various conclusions.)
+E) Another method uses the stone you step on as you run on the beach.
+F) And the garter.
+G) PUT THE STONE IN THE GARTER. SLING THE STONE AT CRULLEY. (See the
+ explanation of the various conclusions.)
+H) ENTER THE SKIFF. ROW TO THE SHIP. (See the explanation of the various
+ conclusions.)
+
+
+
+EXPLANATIONS OF THE FOUR DIFFERENT CONCLUSIONS
+The four possible final ranks are:
+ Love Transcending Death. You can get this rank if you
+ FIRE THE PISTOL INTO THE AIR.
+ Orphan. If you put the stone into the garter and sling it at Crulley.
+ Pirate Queen. Climb into the skiff as soon as you get to the beach,
+ and row towards the ship.
+ Happily Ever After. SHOOT THE PIRATE with the loaded pistol.
+
+
+
+HOW THE POINTS ARE SCORED
+-------------------------
+TAKE PILE OF CLOTHES
+TAKE BOTTLE
+THROW COFFER THRU WINDOW
+ENTER POOP FROM LADDER THE FIRST TIME
+RAISE LEVER (on winch)
+THROW (WET) RAG OVER GATE
+CUT LINE WITH DAGGER
+WEAR BEAUTIFUL BALL GOWN
+
+GIVE INVITE TO BUTLER >
+GIVE BANKNOTE TO BUTLER > mutually exclusive
+
+TAKE TREATISE OF POWER (first time)
+OPEN PORTRAIT (first time)
+TAKE KEY (first time)
+
+DRUGGING THE CROC >
+MUZZLE THE CROC > mutually exclusive
+
+WALK NORTH (ENTER DAD'S CELL)
+DANCE WITH LAFOND (when he invites you to his room)
+WALK NORTH (ENTER LAFOND'S ROOM)
+drugging the butler
+BLOW SPICES AT LAFOND
+SIGNAL SHIP WITH MIRROR
+ATTACK CRULLEY WITH RAPIER (tripping him down the well)
+REVIVE NICK WITH SALTS
+PICK LOCK (on manacles)
+SWING ON ROPE
+
+LOAD PISTOL WITH GUNPOWDER >
+PUT STONE IN GARTER > mutually exclusive
+
+(these following are mutually exclusive)
+SLING STONE (in garter) AT CRULLEY
+FIRE PISTOL
+SHOOT THE PIRATE [with the pistol]
+Jump in the skiff and row off in the end scene.
+
+
+
+THE RANKS (Should this section exist?)
+---------
+"Damsel in Distress" 0 - 4
+"Missish Minx" 5 - 9
+"Plucky Lass" 10 - 14
+"Daring Demoiselle" 15 - 19
+"Lady Leman" 20 - 24
+
+
+HAVE YOU TRIED ...?
+-------------------
+
+Looking under your chemise?
+Examining your unmentionables?
+All the alternative puzzle solutions?
+All the different endings?
+SMELLing in the Crew's Quarters?
+LISTENing to the musicians, when they're playing?
+WAIT while Lafond seduces you?
+KISS JAMISON (when you meet, in the Helena Louise, as you dance,
+ in the Folly)
+SPILL WINE ON LAFOND
+KICK LAFOND (twice -- while dancing with him in the ballroom)
+ASK THE PIRATE (CRULLEY) ABOUT THE HOOK
+ASK COOKIE ABOUT HIMSELF
+HIT THE PIRATE WITH THE COFFER (twice) (aboard Lafond Deux)
+DRINK RUM
+TIP THE WATER BARREL
+Returning to the ship in the skiff. Going near what remains of the
+ pyramid of casks?
+Escape the ship in the cask before the tide turns?
+Wait on the ship until she blows up?
+SWING ON THE ROPE from the gallery before Jamison's crew comes to your
+ rescue? Before the duel in the ballroom? When Cookie is following
+ you? After Lafond has killed Nicholas in the duel?
+OPEN THE PORTRAIT in front of Cookie?
+Lead Cookie to the beach when you are searching for Nicholas?
+Gone to the forest right after your father runs to save Lucy?
+LOOKed at Jamison's ring? Lafond's ring? Tried to TAKE them? Translated
+ the Latin?
+Waited around after Lafond kills Nicholas in the ballroom duel?
+KISS CRULLEY
+KISS COOKIE
+EXAMINE JAMISON (when he's dead, in the ballroom, when you meet)
+Told Cookie about the fuse? the gunpowder? the reefs? fire?
+NICHOLAS, I LOVE YOU
+NICHOLAS, I LOVE JEAN LAFOND (in the folly)
+Put on boy's clothes, or strip before Jamison returns with the coffer on
+ the Helena Louise.
+Save your father in boy's clothes or your chemise.
+Enter Lafond's room in boy's clothes or your chemise.
+ROLL CRULLEY UNDER THE BED (when he's unconscious in the Cabin)
+TIP THE WATER BARREL
+ROLL EYES
+ROLL BOTTLE \ No newline at end of file
diff --git a/plundered.zil b/plundered.zil
new file mode 100644
index 0000000..0950f51
--- /dev/null
+++ b/plundered.zil
@@ -0,0 +1,42 @@
+"R1
+ for
+ PLUNDERED HEARTS
+ (c) Copyright 1987 Infocom, Inc. All Rights Reserved."
+
+<PRINC "
+ *** R1: PLUNDERED HEARTS ***
+">
+
+ON!-INITIAL
+OFF!-INITIAL ;"makes debugging possible -- pdl"
+
+<FREQUENT-WORDS?>
+
+;<COND (<GASSIGNED? MUDDLE>
+ <GC 0 T 5>
+ <BLOAT 90000 0 0 3300 0 0 0 0 0 256>)>
+
+<SET REDEFINE T>
+
+<OR <GASSIGNED? ZILCH>
+ <SETG WBREAKS <STRING !\" !,WBREAKS>>>
+
+<COND (<GASSIGNED? ZILCH>
+ <ID 0>)>
+
+<SETG NEW-VOC? T>
+
+<INSERT-FILE "MISC" T>
+<INSERT-FILE "PARSER" T>
+<INSERT-FILE "SYNTAX" T>
+<INSERT-FILE "VERBS" T>
+<INSERT-FILE "GLOBALS" T>
+<INSERT-FILE "SHIP" T>
+<INSERT-FILE "HERO" T>
+<INSERT-FILE "ISLAND" T>
+<INSERT-FILE "CLOTHES" T>
+<INSERT-FILE "EXTRAS" T>
+
+<PROPDEF SIZE 5>
+<PROPDEF CAPACITY 5>
+<PROPDEF CONTENTS 0> \ No newline at end of file
diff --git a/r1.chart b/r1.chart
new file mode 100644
index 0000000..816e037
--- /dev/null
+++ b/r1.chart
@@ -0,0 +1,210 @@
+-date- -rel- -size- -pre- -obj- -glo- -voc-
+ 8/29 -1 35272 10714 27 115 459
+ 8/29 2 34862 10642 29 116 462
+ 9/02 3 34784 10674 29 117 463
+ 9/12 4 35592 10970 39 116 467
+ 9/19 5 36812 11113 44 116 469
+ 9/26 6 39230 11378 52 119 478
+ 9/29 7 39416 11402 53 119 479
+ 9/29 8 64 0 0 0 0
+ 9/29 9 64 0 0 0 0
+ 9/29 10 64 0 0 0 0
+ 9/30 11 64 0 0 0 0
+ 9/30 12 38852 11375 52 119 477
+10/02 13 39098 11361 52 119 477
+10/02 14 39106 11360 52 119 477
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diff --git a/r1.serial b/r1.serial
new file mode 100644
index 0000000..7facc89
--- /dev/null
+++ b/r1.serial
@@ -0,0 +1 @@
+36
diff --git a/r1.str b/r1.str
new file mode 100644
index 0000000..ad214bf
--- /dev/null
+++ b/r1.str
@@ -0,0 +1,116 @@
+
+2 12 "row that way"
+3 11 "You missed."
+2 11 "You dash up"
+2 11 " the pirate"
+2 10 "You remove"
+2 8 "You wave"
+2 8 "You hurl"
+2 8 "You drop"
+2 8 "You are "
+2 8 "They are"
+2 8 "He takes"
+2 8 " through"
+3 7 "wearing"
+2 7 "You set"
+2 7 "Thrown."
+2 7 " stands"
+2 7 " isn't "
+2 6 "light."
+6 6 "Taken."
+2 6 " snaps"
+2 6 " here."
+2 6 " here!"
+2 6 " Davis"
+2 5 "under"
+2 5 "reach"
+2 5 "e has"
+2 5 "about"
+2 5 "[with"
+2 5 "Water"
+2 5 "Okay,"
+2 5 "It is"
+2 5 "Done."
+2 5 " the "
+2 5 " over"
+6 5 " into"
+2 5 " fall"
+2 5 " any "
+3 5 " and "
+2 4 "the "
+3 4 "tell"
+3 4 "into"
+4 4 "You "
+2 4 "The "
+2 4 " has"
+2 4 " any"
+7 4 " and"
+3 3 "see"
+3 3 "put"
+2 3 "and"
+6 3 "You"
+2 3 "Rum"
+12 3 "But"
+2 3 " to"
+6 3 " on"
+2 3 " of"
+5 3 " is"
+10 3 " in"
+2 2 "to"
+4 2 "on"
+8 2 "in"
+2 2 "ff"
+2 2 "at"
+2 2 "Sh"
+5 2 "It"
+7 2 "A "
+3 2 "?]"
+2 2 ": "
+3 2 ".|"
+6 2 ".\""
+11 2 ". "
+6 2 ", "
+2 2 "!\""
+9 1 "s"
+5 1 "o"
+5 1 "n"
+3 1 "i"
+7 1 "]"
+7 1 "["
+2 1 "O"
+2 1 "H"
+30 1 "."
+3 1 ","
+7 1 "\""
+14 1 "!"
+17 1 " "
+< 36 "A lady is never without her reticule."
+< 36 "A lady is never without her reticule"
+< 19 "This is no time to get hysterical."
+< 19 "This is no time to "
+< 17 "\"I haven't found your father. We've long suspected a passage
+ under the library, but I cannot find an entrance,\" says Jamison"
+< 17 "\"I haven't found Lafond's papers, I'm watched too closely.
+ Tell Dimsford that I -- I'm scared, and I want him to come get me. Give this
+ to him -- he'll recognize it.\" Lucy slides"
+< 15 "Nothing happens here."
+< 15 "Nothing happens"
+< 15 "Nicholas looks quite rakish, in red velvet and white,
+ his rapier flashing in the light of the "
+< 15 "Nicholas looks determined. \"I accept. So long as my people go free
+ if I win. Order your dragoons to obey us, then.\" In answer, Lafond jumps
+ off the cliff like a huge brocaded bat to land in front of"
+> 17 "s in the ballroom."
+> 17 " the wreckage left by the duel is visible in the ballroom."
+> 15 " lies on the floor, prone and snoring loudly"
+> 15 " collapses, head back, snoring loudly"
+> 15 " creep out over the waves"
+> 15 " shoots over the waves"
+> 15 "put anything into"
+> 15 "get anything into"
+> 15 " has a small pool of liquid at the bottom"
+> 15 " a curious design of gargoyles, curled tongues extended, on its flat face,
+ with \"Sal Sapit Omnia\" engraved at the bottom"
+> 15 " against the aft wall
+ blocks the doorway to the captain's "
+> 15 "You are in the captain's " \ No newline at end of file
diff --git a/ship.zil b/ship.zil
index 929b704..344b10b 100644
--- a/ship.zil
+++ b/ship.zil
@@ -1992,7 +1992,9 @@ over-eager sailors," T ,RUM-BARREL " is nearly full." CR>)>)
<SET LIQUID ,RUM>)
(<OR <PRSI? ,SEA ,WATER ,WATER-BARREL ,POOL>
<EQUAL? ,HERE ,BY-SHIP ,LAGOON ,SHALLOWS ,BEACH>>
- <SET LIQUID ,WATER>)>
+ <SET LIQUID ,WATER>)
+ (T
+ <IMPOSSIBLES>)>
<COND (<OR <AND ,WET-DRESS
<PRSO? ,DRESS>>
<AND ,WET-RAG