aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCormac McGaughey <cormac.mcgaughey@gmail.com>2019-04-18 20:14:16 -0700
committerGitHub <noreply@github.com>2019-04-18 20:14:16 -0700
commitcbf36fb2b9f1f7cda2d251770e5efa78f52fe6b4 (patch)
tree242e55230aed51a2b917f41e3963b748ee28ef05
parenteb0f63efdfea40d47a7e9061c30c9aeab4fe172b (diff)
downloadcheckpoint-cbf36fb2b9f1f7cda2d251770e5efa78f52fe6b4.tar.gz
checkpoint-cbf36fb2b9f1f7cda2d251770e5efa78f52fe6b4.tar.bz2
checkpoint-cbf36fb2b9f1f7cda2d251770e5efa78f52fe6b4.zip
Update README.md
Added a note that the compiled code isn't the game in the repo, but rather an early version of Journey.
-rw-r--r--README.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/README.md b/README.md
index facb9e7..a2a8515 100644
--- a/README.md
+++ b/README.md
@@ -37,3 +37,5 @@ After finishing Seastalker, (Galley) had the idea to write a Cold War espionage
* The working title was "Spy", and this was also the working title of Border Zone. Therefore it is often reported that Border Zone is a refashioning of Spy/Checkpoint, but Marc Blank's cold-war thriller game was written entirely separate.
* Stu Galley turned his attention from this project to a game that would eventually become "Moonmist".
+
+The compiled code in this repository (spy.zip and COMPILED/spy.z5) is not the checkpoint game, but rather a early version of Journey. The code here can be compiled if you would like to try the actual game.