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authorHistorical Source <49599193+historicalsource@users.noreply.github.com>2019-04-18 23:23:59 -0400
committerGitHub <noreply@github.com>2019-04-18 23:23:59 -0400
commit2844b267ff427564729e2efd596ffafe3cf890d5 (patch)
tree242e55230aed51a2b917f41e3963b748ee28ef05
parenteb0f63efdfea40d47a7e9061c30c9aeab4fe172b (diff)
parentcbf36fb2b9f1f7cda2d251770e5efa78f52fe6b4 (diff)
downloadcheckpoint-2844b267ff427564729e2efd596ffafe3cf890d5.tar.gz
checkpoint-2844b267ff427564729e2efd596ffafe3cf890d5.tar.bz2
checkpoint-2844b267ff427564729e2efd596ffafe3cf890d5.zip
Merge pull request #1 from cormacj/masterHEADmaster
Update README.md
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@@ -37,3 +37,5 @@ After finishing Seastalker, (Galley) had the idea to write a Cold War espionage
* The working title was "Spy", and this was also the working title of Border Zone. Therefore it is often reported that Border Zone is a refashioning of Spy/Checkpoint, but Marc Blank's cold-war thriller game was written entirely separate.
* Stu Galley turned his attention from this project to a game that would eventually become "Moonmist".
+
+The compiled code in this repository (spy.zip and COMPILED/spy.z5) is not the checkpoint game, but rather a early version of Journey. The code here can be compiled if you would like to try the actual game.