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authorRichard Mandel <richard@tech-transfer.com>2014-06-07 16:06:24 -0400
committerRichard Mandel <richard@tech-transfer.com>2014-06-07 16:06:24 -0400
commitdd5f4acfebb86681f4e2aeb1004b6ce3b67ce067 (patch)
tree8ec19927d708d32467558a3a13e32b94e1f2f7ba
parent4464c057e35a4af578dbd6399416bdbc5d913cc2 (diff)
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Rename files for Catacomb Armageddon.
-rw-r--r--ARMADICT.OBJ (renamed from ABSADICT.OBJ)bin1151 -> 1151 bytes
-rw-r--r--ARMAHEAD.OBJ (renamed from ABSAHEAD.OBJ)bin549 -> 549 bytes
-rw-r--r--ARMEDICT.OBJ (renamed from ABSEDICT.OBJ)bin1149 -> 1149 bytes
-rw-r--r--ARMEHEAD.OBJ (renamed from ABSEHEAD.OBJ)bin2023 -> 2023 bytes
-rw-r--r--ARMGAME.PRJ (renamed from ABYSGAME.PRJ)bin11547 -> 11547 bytes
-rw-r--r--ARMMHEAD.OBJ (renamed from ABSMHEAD.OBJ)bin962 -> 962 bytes
-rw-r--r--AUDIOARM.H (renamed from AUDIOABS.H)0
-rw-r--r--C5_ACT1.C (renamed from C4_ACT1.C)0
-rw-r--r--C5_ASM.ASM (renamed from C4_ASM.ASM)0
-rw-r--r--C5_DEBUG.C (renamed from C4_DEBUG.C)0
-rw-r--r--C5_DRAW.C (renamed from C4_DRAW.C)0
-rw-r--r--C5_GAME.C (renamed from C4_GAME.C)0
-rw-r--r--C5_MAIN.C (renamed from C4_MAIN.C)0
-rw-r--r--C5_PLAY.C (renamed from C4_PLAY.C)0
-rw-r--r--C5_SCALE.C (renamed from C4_SCALE.C)0
-rw-r--r--C5_SCA_A.ASM (renamed from C4_SCA_A.ASM)0
-rw-r--r--C5_STATE.C (renamed from C4_STATE.C)0
-rw-r--r--C5_TRACE.C (renamed from C4_TRACE.C)0
-rw-r--r--C5_WIZ.C (renamed from C4_WIZ.C)0
-rw-r--r--GFXE_ARM.EQU (renamed from GFXE_ABS.EQU)0
-rw-r--r--GFXE_ARM.H (renamed from GFXE_ABS.H)0
-rw-r--r--INTROSCN.OBJbin4160 -> 0 bytes
-rw-r--r--MAPSARM.H (renamed from MAPSABS.H)0
-rw-r--r--MIKE.H736
-rw-r--r--NOTES.TXT42
-rw-r--r--_SHRWARE.OBJbin4147 -> 0 bytes
26 files changed, 0 insertions, 778 deletions
diff --git a/ABSADICT.OBJ b/ARMADICT.OBJ
index b0e8792..b0e8792 100644
--- a/ABSADICT.OBJ
+++ b/ARMADICT.OBJ
Binary files differ
diff --git a/ABSAHEAD.OBJ b/ARMAHEAD.OBJ
index 9feed1a..9feed1a 100644
--- a/ABSAHEAD.OBJ
+++ b/ARMAHEAD.OBJ
Binary files differ
diff --git a/ABSEDICT.OBJ b/ARMEDICT.OBJ
index 2b16875..2b16875 100644
--- a/ABSEDICT.OBJ
+++ b/ARMEDICT.OBJ
Binary files differ
diff --git a/ABSEHEAD.OBJ b/ARMEHEAD.OBJ
index be2b224..be2b224 100644
--- a/ABSEHEAD.OBJ
+++ b/ARMEHEAD.OBJ
Binary files differ
diff --git a/ABYSGAME.PRJ b/ARMGAME.PRJ
index d5e9a95..d5e9a95 100644
--- a/ABYSGAME.PRJ
+++ b/ARMGAME.PRJ
Binary files differ
diff --git a/ABSMHEAD.OBJ b/ARMMHEAD.OBJ
index e227b29..e227b29 100644
--- a/ABSMHEAD.OBJ
+++ b/ARMMHEAD.OBJ
Binary files differ
diff --git a/AUDIOABS.H b/AUDIOARM.H
index 2187679..2187679 100644
--- a/AUDIOABS.H
+++ b/AUDIOARM.H
diff --git a/C4_ACT1.C b/C5_ACT1.C
index 4749b1b..4749b1b 100644
--- a/C4_ACT1.C
+++ b/C5_ACT1.C
diff --git a/C4_ASM.ASM b/C5_ASM.ASM
index 05eb2f0..05eb2f0 100644
--- a/C4_ASM.ASM
+++ b/C5_ASM.ASM
diff --git a/C4_DEBUG.C b/C5_DEBUG.C
index c631b43..c631b43 100644
--- a/C4_DEBUG.C
+++ b/C5_DEBUG.C
diff --git a/C4_DRAW.C b/C5_DRAW.C
index e4c59f3..e4c59f3 100644
--- a/C4_DRAW.C
+++ b/C5_DRAW.C
diff --git a/C4_GAME.C b/C5_GAME.C
index edb7612..edb7612 100644
--- a/C4_GAME.C
+++ b/C5_GAME.C
diff --git a/C4_MAIN.C b/C5_MAIN.C
index 715244d..715244d 100644
--- a/C4_MAIN.C
+++ b/C5_MAIN.C
diff --git a/C4_PLAY.C b/C5_PLAY.C
index ba68993..ba68993 100644
--- a/C4_PLAY.C
+++ b/C5_PLAY.C
diff --git a/C4_SCALE.C b/C5_SCALE.C
index 41f06e6..41f06e6 100644
--- a/C4_SCALE.C
+++ b/C5_SCALE.C
diff --git a/C4_SCA_A.ASM b/C5_SCA_A.ASM
index 5bb5296..5bb5296 100644
--- a/C4_SCA_A.ASM
+++ b/C5_SCA_A.ASM
diff --git a/C4_STATE.C b/C5_STATE.C
index 3bff92b..3bff92b 100644
--- a/C4_STATE.C
+++ b/C5_STATE.C
diff --git a/C4_TRACE.C b/C5_TRACE.C
index e26c2ad..e26c2ad 100644
--- a/C4_TRACE.C
+++ b/C5_TRACE.C
diff --git a/C4_WIZ.C b/C5_WIZ.C
index 8ebb28a..8ebb28a 100644
--- a/C4_WIZ.C
+++ b/C5_WIZ.C
diff --git a/GFXE_ABS.EQU b/GFXE_ARM.EQU
index 97e2c33..97e2c33 100644
--- a/GFXE_ABS.EQU
+++ b/GFXE_ARM.EQU
diff --git a/GFXE_ABS.H b/GFXE_ARM.H
index 2c6eed3..2c6eed3 100644
--- a/GFXE_ABS.H
+++ b/GFXE_ARM.H
diff --git a/INTROSCN.OBJ b/INTROSCN.OBJ
deleted file mode 100644
index 4f49b24..0000000
--- a/INTROSCN.OBJ
+++ /dev/null
Binary files differ
diff --git a/MAPSABS.H b/MAPSARM.H
index 06005f9..06005f9 100644
--- a/MAPSABS.H
+++ b/MAPSARM.H
diff --git a/MIKE.H b/MIKE.H
deleted file mode 100644
index 6768003..0000000
--- a/MIKE.H
+++ /dev/null
@@ -1,736 +0,0 @@
-/* Catacomb Abyss Source Code
- * Copyright (C) 1993-2014 Flat Rock Software
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-#include "ID_HEADS.H"
-#include <MATH.H>
-#include <VALUES.H>
-
-//#define PROFILE
-
-/*
-=============================================================================
-
- GLOBAL CONSTANTS
-
-=============================================================================
-*/
-
-#define PI 3.141592657
-
-#define ROTATE_SPEED (6)
-
-#define FL_QUICK 0x01
-
-#define FL_CLEAR 0x01
-
-#define GEM_SHIFT 1
-#define FL_RGEM 0x02
-#define FL_GGEM 0x04
-#define FL_BGEM 0x08
-#define FL_YGEM 0x10
-#define FL_PGEM 0x20
-
-#define MAXBOLTS 10
-#define MAXNUKES 10
-#define MAXPOTIONS 10
-
-#define NUKE_COST (1000)
-#define BOLT_COST (1200)
-#define POTION_COST (1300)
-
-#define NUKE_COST_TXT ("1000") // Allows for Q&D positioning..
-#define BOLT_COST_TXT ("1200")
-#define POTION_COST_TXT ("1300")
-
-#define RADARX 31 // bytes
-#define RADARY 11 // pixels
-#define RADAR_WIDTH 51 // "
-#define RADAR_HEIGHT 51 // "
-#define RADAR_XCENTER ((RADARX*8)+(RADAR_WIDTH/2)+3) // "
-#define RADAR_YCENTER ((RADARY-8)+(RADAR_HEIGHT/2)+5) // "
-#define MAX_RADAR_BLIPS 60
-
-
-#define RADAR_RADIUS 17
-#define RADAR_RADIUS_NSEW 15
-#define RADAR_X_IRADIUS (110/5)
-#define RADAR_Y_IRADIUS (110/7)
-#define RADAR_ICON_CENTER 4 // Center offset into icon.
-
-#define NAMESTART 180
-#define REMOVED_DOOR_TILE NAMESTART
-
-#define NEXT_LEVEL_CODE 0xff
-#define REMOVE_DOOR_CODE 0xfe
-#define CANT_OPEN_CODE 0xfd
-#define EXP_WALL_CODE 0xfc
-
-#define WALL_SKELETON_CODE 6
-
-#define UNMARKGRCHUNK(chunk) (grneeded[chunk]&=~ca_levelbit)
-
-#define MOUSEINT 0x33
-
-#define EXPWALLSTART 8
-#define NUMEXPWALLS 7
-#define WALLEXP 15
-
-#define NUMFLOORS 62+5
-
-#define NUMLATCHPICS (FIRSTWALLPIC-FIRSTLATCHPIC)+5
-#define NUMSCALEPICS (FIRSTWALLPIC-FIRSTSCALEPIC)+5
-#define NUMSCALEWALLS (LASTWALLPIC-FIRSTWALLPIC)+5
-
-
-#define FLASHCOLOR 12
-#define FLASHTICS 4
-
-
-#define NUMLEVELS 21
-
-#define VIEWX 0 // corner of view window
-#define VIEWY 0
-#define VIEWWIDTH (40*8) // size of view window // 33
-#define VIEWHEIGHT (15*8) // 18
-#define VIEWXH (VIEWX+VIEWWIDTH-1)
-#define VIEWYH (VIEWY+VIEWHEIGHT-1)
-
-#define CENTERX (VIEWX+VIEWWIDTH/2-1) // middle of view window
-#define CENTERY (VIEWY+VIEWHEIGHT/2-1)
-
-#define GLOBAL1 (1l<<16)
-#define TILEGLOBAL GLOBAL1
-#define TILESHIFT 16l
-
-#define MINDIST (2*GLOBAL1/5)
-#define FOCALLENGTH (TILEGLOBAL) // in global coordinates
-
-#define ANGLES 360 // must be divisable by 4
-
-#define MAPSIZE 64 // maps are 64*64 max
-#define MAXACTORS 100 // max number of tanks, etc / map
-
-#define NORTH 0
-#define EAST 1
-#define SOUTH 2
-#define WEST 3
-
-#define SIGN(x) ((x)>0?1:-1)
-#define ABS(x) ((int)(x)>0?(x):-(x))
-#define LABS(x) ((long)(x)>0?(x):-(x))
-
-#define MAXSCALE (VIEWWIDTH/2)
-
-
-#define MAXBODY 64
-#define MAXSHOTPOWER 56
-
-#define SCREEN1START 0
-#define SCREEN2START 8320
-
-//#define STATUallptr);
-void TraceRay (unsigned angle);
-fixed FixedByFrac (fixed a, fixed b);
-void TransformPoint (fixed gx, fixed gy, int *screenx, unsigned *screenheight);
-fixed TransformX (fixed gx, fixed gy);
-int FollowTrace (fixed tracex, fixed tracey, long deltax, long deltay, int max);
-void ForwardTrace (void);
-int FinishWall (void);
-int TurnClockwise (void);
-int TurnCounterClockwise (void);
-void FollowWall (void);
-
-void NewScene (void);
-void BuildTables (void);
-
-
-/*
-=============================================================================
-
- C3_SCALE DEFINITIONS
-
-=============================================================================
-*/
-
-
-#define COMPSCALECODESTART (65*6) // offset to start of code in comp scaler
-
-typedef struct
-{
- unsigned codeofs[65];
- unsigned start[65];
- unsigned width[65];
- byte code[];
-} t_compscale;
-
-typedef struct
-{
- unsigned width;
- unsigned codeofs[64];
-} t_compshape;
-
-
-extern unsigned scaleblockwidth,
- scaleblockheight,
- scalet pixel of wall (may not be visable)
- unsigned height1,height2,color,walllength,side;
- long planecoord;
-} walltype;
-
-typedef enum
- {nothing,playerobj,bonusobj,orcobj,batobj,skeletonobj,trollobj,demonobj,
- mageobj,pshotobj,bigpshotobj,mshotobj,inertobj,bounceobj,grelmobj,
- gateobj,zombieobj,spookobj,wetobj,expobj,eyeobj,eshotobj,wallskelobj,
- solidobj} classtype;
-
-typedef enum {north,east,south,west,northeast,southeast,southwest,
- northwest,nodir} dirtype; // a catacombs 2 carryover
-
-
-typedef struct statestruct
-{
- int shapenum;
- int tictime;
- void (*think) ();
- struct statestruct *next;
-} statetype;
-
-
-typedef struct objstruct
-{
- enum {no,noalways,yes,always} active;
- int ticcount;
- classtype obclass;
- statetype *state;
-
- boolean shootable;
- boolean tileobject; // true if entirely inside one tile
-
- long distance;
- dirtype dir;
- fixed x,y;
- unsigned tilex,tiley;
- int viewx;
- unsigned viewheight;
-
- int angle;
- int hitpoints;
- long speed;
-
- unsigned size; // global radius for hit rect calculation
- fixed xl,xh,yl,yh; // hit rectangle
-
- int temp1,temp2;
- struct objstruct *next,*prev;
-} objtype;
-
-
-typedef enum {ex_stillplaying,ex_died,ex_warped,ex_resetgame
- ,ex_loadedgame,ex_victorious,ex_abort} exittype;
-
-
-typedef struct {
- char x,y;
- unsigned ondoor,underdoor;
-} doorinfo;
-
-typedef struct {
- char x,y;
- short angle;
-// doorinfo doors[MAX_DOOR_STORAGE];
-} levelinfo;
-
-typedef struct
-{
- int difficulty;
- int mapon;
- int bolts,nukes,potions,keys[4],scrolls[8],gems[5];
- long score;
- int body,shotpower;
- levelinfo levels[NUMLEVELS];
-} gametype;
-
-/*
-=============================================================================
-
- C3_MAIN DEFINITIONS
-
-=============================================================================
-*/
-
-extern char inlevel[][2];
-extern char str[80],str2[20];
-extern unsigned tedlevelnum;
-extern boolean tedlevel;
-extern gametype gamestate;
-extern exittype playstate;
-extern char SlowMode;
-extern unsigned Flags;
-
-
-void NewGame (void);
-boolean SaveTheGame(int file);
-boolean LoadTheGame(int file);
-void ResetGame(void);
-void ShutdownId (void);
-void InitGame (void);
-void Quit (char *error);
-void TEDDeath(void);
-void DemoLoop (void);
-void SetupScalePic (unsigned picnum);
-void SetupScaleWall (unsigned picnum);
-void SetupScaling (void);
-void main (void);
-
-/*
-=============================================================================
-
- C3_GAME DEFINITIONS
-
-=============================================================================
-*/
-
-extern unsigned latchpics[NUMLATCHPICS];
-extern unsigned tileoffsets[NUMTILE16];
-extern unsigned textstarts[27];
-
-
-#define L_CHARS 0
-#define L_NOSHOT 1
-#define L_SHOTBAR 2
-#define L_NOBODY 3
-#define L_BODYBAR 4
-
-
-void ScanInfoPlane (void);
-void ScanText (void);
-void SetupGameLevel (void);
-void Victory (void);
-void Died (void);
-void NormalScreen (void);
-void DrawPlayScreen (void);
-void LoadLatchMem (void);
-void FizzleFade (unsigned source, unsigned dest,
- unsigned width,unsigned height, boolean abortable);
-void FizzleOut (int showlevel);
-void FreeUpMemory (void);
-void GameLoop (void);
-
-
-/*
-=============================================================================
-
- C3_PLAY DEFINITIONS
-
-=============================================================================
-*/
-
-#define BGF_NIGHT 0x01 // it is officially night
-#define BGF_NOT_LIGHTNING 0x02 // lightning flash has ended
-
-extern byte BGFLAGS;
-
-extern unsigned *skycolor,*groundcolor;
-
-extern ControlInfo c;
-extern boolean running,slowturn;
-
-extern int bordertime;
-
-extern byte tilemap[MAPSIZE][MAPSIZE];
-extern objtype *actorat[MAPSIZE][MAPSIZE];
-extern byte spotvis[MAPSIZE][MAPSIZE];
-
-extern objtype objlist[MAXACTORS],*new,*obj,*player;
-
-extern unsigned farmapylookup[MAPSIZE];
-extern byte *nearmapylookup[MAPSIZE];
-extern byte update[];
-
-extern boolean godmode,singlestep;
-extern int extravbls;
-
-extern int mousexmove,mouseymove;
-extern int pointcount,pointsleft;
-
-
-void CenterWindow(word w,word h);
-void DebugMemory (void);
-void PicturePause (void);
-int DebugKeys (void);
-void CheckKeys (void);
-void InitObjList (void);
-void GetNewObj (boolean usedummy);
-void RemoveObj (objtype *gone);
-void PollControlls (void);
-void PlayLoop (void);
-void InitBgChange(short stimer, unsigned *scolors, short gtimer, unsigned *gcolors, byte flag);
-char GetKeyChoice(char *choices,boolean clear);
-
-
-/*
-=============================================================================
-
- C3_STATE DEFINITIONS
-
-=============================================================================
-*/
-
-void SpawnNewObj (unsigned x, unsigned y, statetype *state, unsigned size);
-void SpawnNewObjFrac (long x, long y, statetype *state, unsigned size);
-boolean CheckHandAttack (objtype *ob);
-void T_DoDamage (objtype *ob);
-boolean Walk (objtype *ob);
-void ChaseThink (objtype *obj, boolean diagonal);
-void MoveObj (objtype *ob, long move);
-boolean Chase (objtype *ob, boolean diagonal);
-
-extern dirtype opposite[9];
-
-/*
-=============================================================================
-
- C3_TRACE DEFINITIONS
-
-=============================================================================
-*/
-
-int FollowTrace (fixed tracex, fixed tracey, long deltax, long deltay, int max);
-int BackTrace (int finish);
-void ForwardTrace (void);
-int FinishWall (void);
-void InsideCorner (void);
-void OutsideCorner (void);
-void FollowWalls (void);
-
-extern boolean aborttrace;
-
-/*
-=============================================================================
-
- C3_DRAW DEFINITIONS
-
-=============================================================================
-*/
-
-#define MAXWALLS 50
-#define DANGERHIGH 45
-
-#define MIDWALL (MAXWALLS/2)
-
-//==========================================================================
-
-extern tilept tile,lasttile,focal,left,mid,right;
-
-extern globpt edge,view;
-
-extern unsigned screenloc[3];
-extern unsigned freelatch;
-
-extern int screenpage;
-
-extern boolean fizzlein;
-
-extern long lasttimecount;
-
-extern int firstangle,lastangle;
-
-extern fixed prestep;
-
-extern int traceclip,tracetop;
-
-extern fixed sintable[ANGLES+ANGLES/4],*costable;
-
-extern fixed viewx,viewy,viewsin,viewcos; // the focal point
-extern int viewangle;
-
-extern fixed scale,scaleglobal;
-extern unsigned slideofs;
-
-extern int zbuffer[VIEWXH+1];
-
-extern walltype walls[MAXWALLS],*leftwall,*rightwall;
-
-
-extern fixed tileglobal;
-extern fixed focallength;
-extern fixed mindist;
-extern int viewheight;
-extern fixed scale;
-
-extern int walllight1[NUMFLOORS];
-extern int walldark1[NUMFLOORS];
-extern int walllight2[NUMFLOORS];
-extern int walldark2[NUMFLOORS];
-
-extern unsigned topcolor,bottomcolor;
-
-//==========================================================================
-
-void DrawLine (int xl, int xh, int y,int color);
-void DrawWall (walltype *wallptr);
-void TraceRay (unsigned angle);
-fixed FixedByFrac (fixed a, fixed b);
-void TransformPoint (fixed gx, fixed gy, int *screenx, unsigned *screenheight);
-fixed TransformX (fixed gx, fixed gy);
-int FollowTrace (fixed tracex, fixed tracey, long deltax, long deltay, int max);
-void ForwardTrace (void);
-int FinishWall (void);
-int TurnClockwise (void);
-int TurnCounterClockwise (void);
-void FollowWall (void);
-
-void NewScene (void);
-void BuildTables (void);
-
-
-/*
-===============================tarted%
-
-
-SDL_ShutPCr
-
-
-
-SDL_ShutALw
-MusicGroup/
-AdLibSound byteSMMode'size_t
- ptrdiff_t SoundCommon
-soundnames+ ActiveTrackZlongword SDMode#fpos_tPCSoundScanCoblockdest;
-
-extern byte plotpix[8];
-extern byte bitmasks1[8][8];
-extern byte bitmasks2[8][8];
-
-
-extern t_compscale _seg *scaledirectory[MAXSCALE+1];
-extern t_compshape _seg *shapedirectory[NUMSCALEPICS];
-extern memptr walldirectory[NUMSCALEWALLS];
-extern unsigned shapesize[MAXSCALE+1];
-
-void DeplanePic (int picnum);
-void ScaleShape (int xcenter, t_compshape _seg *compshape, unsigned scale);
-unsigned BuildCompShape (t_compshape _seg **finalspot);
-
-
-/*
-=============================================================================
-
- C3_ASM DEFINITIONS
-
-=============================================================================
-*/
-
-extern unsigned wallheight [VIEWWIDTH];
-extern unsigned wallwidth [VIEWWIDTH];
-extern unsigned wallseg [VIEWWIDTH];
-extern unsigned wallofs [VIEWWIDTH];
-extern unsigned screenbyte [VIEWWIDTH];
-extern unsigned screenbit [VIEWWIDTH];
-extern unsigned bitmasks [64];
-
-extern long wallscalecall;
-
-void ScaleWalls (void);
-
-/*
-=============================================================================
-
- C3_WIZ DEFINITIONS
-
-=============================================================================
-*/
-
-#define MAXHANDHEIGHT 72
-
-extern statetype s_pshot1;
-extern statetype s_pshot2;
-
-extern statetype s_pshot_exp1;
-extern statetype s_pshot_exp2;
-extern statetype s_pshot_exp3;
-
-extern long lastnuke;
-extern int handheight;
-extern int boltsleft;
-extern short RadarXY[][3];
-
-void DrawText (boolean draw_text_whether_it_needs_it_or_not);
-char DisplayMsg(char *text,char *choices);
-
-extern short RotateAngle;
-extern boolean FreezeTime;
-
-//void FaceDir(short x, short y, boolean StopTime);
-//short CalcAngle(short dx, short dy);
-
-void FaceAngle(short DestAngle);
-void RotateView();
-void InitRotate(short DestAngle);
-short FaceDoor(short x, short y);
-
-
-/*
-=============================================================================
-
- C3_ACT1 DEFINITIONS
-
-=============================================================================
-*/
-
-extern short zombie_base_delay;
-
-extern statetype s_trollouch;
-extern statetype s_trolldie1;
-
-
-extern statetype s_orcpause;
-
-extern statetype s_orc1;
-extern statetype s_orc2;
-extern statetype s_orc3;
-extern statetype s_orc4;
-
-extern statetype s_orcattack1;
-extern statetype s_orcattack2;
-extern statetype s_orcattack3;
-
-extern statetype s_orcouch;
-
-extern statetype s_orcdie1;
-extern statetype s_orcdie2;
-extern statetype s_orcdie3;
-
-
-extern statetype s_demonouch;
-extern statetype s_demondie1;
-
-extern statetype s_mageouch;
-extern statetype s_magedie1;
-
-extern statetype s_grelouch;
-extern statetype s_greldie1;
-
-extern statetype s_batdie1;
-
-extern statetype s_zombie_death1;
-extern statetype s_zombie_ouch;
-
-extern statetype s_spook0_1;
-extern statetype s_spook0_2;
-extern statetype s_spook0_3;
-extern statetype s_spook0_4;
-extern statetype s_spook0;
-extern statetype s_spook1;
-extern statetype s_spook2;
-extern statetype s_spook3;
-extern statetype s_spook4;
-extern statetype s_spook5;
-extern statetype s_spook6;
-extern statetype s_spook_pause;
-extern statetype s_spook_attack1;
-extern statetype s_spook_attack2;
-extern statetype s_spook_attack3;
-extern statetype s_spookouch;
-extern statetype s_spookdie;
-extern statetype s_spookdie1;
-extern statetype s_spookdie2;
-extern statetype s_spookdie3;
-extern statetype s_spookdie4;
-extern statetype s_spookdie5;
-extern statetype s_spookdie6;
-extern statetype s_spookdie7;
-extern statetype s_spook_wait;
-
-
-extern statetype s_skel_pause;
-extern statetype s_skel_1;
-extern statetype s_skel_2;
-extern statetype s_skel_3;
-extern statetype s_skel_4;
-extern statetype s_skel_attack1;
-extern statetype s_skel_attack2;
-extern statetype s_skel_attack3;
-extern statetype s_skel_ouch;
-extern statetype s_skel_die1;
-extern statetype s_skel_die2;
-extern statetype s_skel_die3;
-
-extern statetype s_wet_pause;
-
-extern statetype s_wet_bubbles1;
-extern statetype s_wet_bubbles2;
-extern statetype s_wet_bubbles3;
-extern statetype s_wet_bubbles4;
-
-extern statetype s_wet_peek;
-
-extern statetype s_wet_rise1;
-extern statetype s_wet_rise2;
-extern statetype s_wet_rise3;
-extern statetype s_wet_rise4;
-extern statetype s_wet_rise5;
-
-extern statetype s_wet_sink1;
-extern statetype s_wet_sink2;
-extern statetype s_wet_sink3;
-
-extern statetype s_wet_walk1;
-extern statetype s_wet_walk2;
-extern statetype s_wet_walk3;
-extern statetype s_wet_walk4;
-
-extern statetype s_wet_attack1;
-extern statetype s_wet_attack2;
-extern statetype s_wet_attack3;
-extern statetype s_wet_attack4;
-
-extern statetype s_wet_ouch;
-
-extern statetype s_wet_die1;
-extern statetype s_wet_die2;
-extern statetype s_wet_die3;
-extern statetype s_wet_die4;
-extern statetype s_wet_die5;
-
-
-extern statetype s_eye_pause;
-
-extern statetype s_eye_1;
-extern statetype s_eye_2;
-extern statetype s_eye_3;
-
-//statetype s_eye_attack1 = {SKELETON_ATTACK_1PIC,20,NULL,&s_eye_attack2};
-//statetype s_eye_attack2 = {SKELETON_ATTACK_2PIC,10,T_DoDamage,&s_eye_attack3};
-//statetype s_eye_attack3 = {SKELETON_ATTACK_3PIC,40,NULL,&s_eye_pause};
-
-extern statetype s_eye_ouch;
-extern statetype s_eye_ouch2;
-
-extern statetype s_eye_die1;
-extern statetype s_eye_die2;
-extern statetype s_eye_die3;
-
-extern statetype s_mshot1;
-extern statetype s_mshot2;
-
-extern statetype s_obj_gate1;
-extern statetype s_obj_gate2;
-extern statetype s_obj_gate3;
-extern statetype s_obj_gate4;
-
diff --git a/NOTES.TXT b/NOTES.TXT
deleted file mode 100644
index edba410..0000000
--- a/NOTES.TXT
+++ /dev/null
@@ -1,42 +0,0 @@
-589: No mention of Id software has been removed. I thought this was
-cleared up last project. I am proud of CAT3D, and I would have a problem
-with the removal of credit to the development team.
-
-591: The version number is on the intro screen
-
-592: The new piracy screen is in
-
-660: The map view is a debugging tool, not a feature.
-
-682,694,695: The hang is fixed. Whenever a monster had no viable move it
-went into a loop (the trolls were all added at the last minute). Good
-catch.
-
-697: The graphic screw up was fixed by adding two blocks to the map
-
-Everything else: The single lines are a result of roundoff error between
-two transformations. When a wall segment disapears it is a result of a
-back trace hitting a side that should by invisable. The objects showing up
-through walls is a result of the z buffer being kept in pixels (a poor
-design decision). Not mentioned by you: The thick bar shown when you look
-almost straight down a long wall is a result of the tangent table maxing out
-in 16 bits, causing the texture mapping to think it can optimize the wall
-drawing. The fish eye view when you turn right next to a wall is a result of
-not having enough compiled scaler routines (memory constraints) to scale
-thinks closer than the view plane. These problems are understood, but the
-corrective measures are not really feasable. I think CAT3D still stands well
-even with these warts. Over the past several days I have developed a ray
-tracing/intersecting 3-D refresh to replace the image based system from
-CAT3D, and it has addressed all of these problems. I would put it in CAT3D
-except for: it uses 286 specific code in a few places, but no big deal
-to replace. It is designed to work with a demand paged graphics caching
-system, still no big deal. I am unsure of its memory requirements,
-potentially a terminal problem. I haven't tested it with scaled sprites
-yet, this would require one or two additional days.
-
-If gamer's edge ever gets an ok to do a hard drive installable game you will
-probably see the new system.
-
-
- John Carmack
-
diff --git a/_SHRWARE.OBJ b/_SHRWARE.OBJ
deleted file mode 100644
index 7626b6e..0000000
--- a/_SHRWARE.OBJ
+++ /dev/null
Binary files differ